GDCO2011: yet more talk coverage
Yup, a tiny bit more. 10 things that I’m going to be thinking hard about following GDC Online 2011, feature, GDC Online 2011, PocketGamer.biz. The 25 Most memorable Quotes fro GDC Online 2011,...
View ArticleGamasutra interview post-GDCOnline
The normally vivacious Leigh Alexander was an a contemplative mood as she posed questions to me in an hourlong interview right after GDC Online. We talked about how games are changing with mobile and...
View ArticleVideo for “It’s All Games Now!”
The GDC Vault has posted the full video of “It’s All Games Now!”, my talk from GDC Online. And it’s one of the free ones! I have a brief precis of it here, if you don’t know what it is about. But hey,...
View ArticleGDC Online 2012 Call for Speakers
I’m on the Advisory Board again this year. Submit your talks! GDC Online 2012 Call for Speakers Open through May 2 The call for submissions to present lectures, roundtables, full day tutorials and...
View ArticleGDCOnline reg is open
Game Developers Conference Online 10.09.12 – 10.11.12 | Austin, TX. This will be the tenth anniversary of what was once known as just the “Austin Game Conference.” It has always been focused on...
View ArticleGDCOnline: Ultima Online postmortem
Game Developers Conference | Check out the origin of Ultima Online at GDC Online 2012. This is one of three things that I’ll be doing at GDCO in Austin this October. I’ll let you know what the other...
View ArticleOnline Game Legend
Today the press release went out announcing that I was selected to receive the Online Game Legend Award at the GDC Online Choice Awards. This award is voted on by fellow developers, and it’s basically...
View ArticleGDCOnline: revisiting A Theory of Fun
So the third thing I will be doing at GDCOnline has now been announced: A Theory of Fun 10 Years Later Design | 60-Minute | Track Keynote | All TBD Ten years ago, at the very first Austin Game...
View ArticleGDCOnline: A Theory of Fun, 10 Years Later
Here are the slides for the design track keynote I gave yesterday, as a PDF. Edit: thanks to Alexandre Houdent for providing a version of the PDF that works on all OSes… Among the topics: a recap of...
View ArticleGDCOnline: UO Classic Game Postmortem
Well, we basically winged it, but it was a blast. We told stories, mostly out of order; fessed up to bad code and goofy decisions and being painfully young; and lamented the loss of that sens of crazy...
View ArticleGDCO2011: yet more talk coverage
Yup, a tiny bit more. 10 things that I’m going to be thinking hard about following GDC Online 2011, feature, GDC Online 2011, PocketGamer.biz. The 25 Most memorable Quotes fro GDC Online 2011,...
View ArticleGamasutra interview post-GDCOnline
The normally vivacious Leigh Alexander was an a contemplative mood as she posed questions to me in an hourlong interview right after GDC Online. We talked about how games are changing with mobile and...
View ArticleVideo for “It’s All Games Now!”
The GDC Vault has posted the full video of “It’s All Games Now!”, my talk from GDC Online. And it’s one of the free ones! I have a brief precis of it here, if you don’t know what it is about. But hey,...
View ArticleGDC Online 2012 Call for Speakers
I’m on the Advisory Board again this year. Submit your talks! GDC Online 2012 Call for Speakers Open through May 2 The call for submissions to present lectures, roundtables, full day tutorials and...
View ArticleGDCOnline reg is open
Game Developers Conference Online 10.09.12 – 10.11.12 | Austin, TX. This will be the tenth anniversary of what was once known as just the “Austin Game Conference.” It has always been focused on...
View ArticleGDCOnline: Ultima Online postmortem
Game Developers Conference | Check out the origin of Ultima Online at GDC Online 2012. This is one of three things that I’ll be doing at GDCO in Austin this October. I’ll let you know what the other...
View ArticleOnline Game Legend
Today the press release went out announcing that I was selected to receive the Online Game Legend Award at the GDC Online Choice Awards. This award is voted on by fellow developers, and it’s basically...
View ArticleGDCOnline: revisiting A Theory of Fun
So the third thing I will be doing at GDCOnline has now been announced: A Theory of Fun 10 Years Later Design | 60-Minute | Track Keynote | All TBD Ten years ago, at the very first Austin Game...
View ArticleGDCOnline: A Theory of Fun, 10 Years Later
Here are the slides for the design track keynote I gave yesterday. And here they are as a PDF. Edit: thanks to Alexandre Houdent for providing a version of the PDF that works on all OSes… Among the...
View ArticleGDCOnline: UO Classic Game Postmortem
Well, we basically winged it, but it was a blast. We told stories, mostly out of order; fessed up to bad code and goofy decisions and being painfully young; and lamented the loss of that sens of crazy...
View Article
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